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Portada > Noticias
Nuevos parches de NecroVisioN, EndWar, HAWX, Red Alert 3 y Burnout Paradise
Publicado el 31-03-2009 08:03 por Pablo Insua
Plataforma: PC
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Un día más, arrancamos la jornada trayéndoos los últimos parches que han salido para distintos juegos de PC. Empezamos con NecroVisioN, el juego de acción en primera persona de 1C Company, que se actualiza a la versión v1.1, solucionando bugs y mejorando algunos pequeños problemas encontrados. Por su parte, Burnout Paradise: The Ultimate Box se actualiza a la versión v1.1.0.0, con un parche cuya principal funcionalidad es permitir que podamos adquirir los distintos packs de vehículos que han sido lanzados. Por otro lado, Command & Conquer: Red Alert 3 llega ya a la versión v1.09, con nuevos ajustes en el balance de unidades, solución de bugs, mejoras en la interfaz, etc. Y ya para terminar, Ubisoft ha lanzado los primeros parches para sus más recientes títulos de PC, Tom Clancy's EndWar y Tom Clancy's H.A.W.X. Podéis conocer todas las novedades detalladas de cada uno de los parches, pulsando en "Leer más". Como siempre, podéis descargar estos parches desde nuestros servers, pulsando en los siguientes enlaces:

 

NecroVisioN - v1.1 Patch Fixes:

  • Rendering performance improved, especially for higher settings of dynamic shadows and ambient occlusion
  • Level loading times shortened as well as quick-save loading times
  • Playing online between users having different language editions is possible (Russian edition was incompatible with other versions)
  • "Man of Courage" (Normal) difficulty level more balanced (easier)
  • Gas mask now works properly in Necromancer's Return mode and in Stronghold level
  • Possibility of crash after saving in paticular area in Trench Warfare level fixed
  • Minor menu options placement corrections
  • Problem with possible shotgun jamming while using 'Pure fatality' combo fixed
  • Bug, preventing player from placing Geballte ladung by the door in The Hill level, after loading the game, fixed
  • Possibility of crash after skipping the cutscene with the dragon on The Hill level in Necromancer's Return mode fixed
  • Minor formatting bugs and inconsistencies in the dialogues, grammar mistakes and single overlapings inside menus and cutscenes corrected
  • Added support for no-driver 16:9 format screens (thanks Sebastien "ztorm" Essel for help)

 

Command & Conquer: Red Alert 3 - Here are the major v1.09 Patch highlights:

Balance Changes

* Added a smoke flare delay when using the Magnetic Singularity support power.
* The IFV base defense is now more vulnerable to cannon damage.
* If a King Oni uses his bull rush secondary ability while shrunk by a Cryocopter's S.H.R.I.N.K. ray, the King Oni will now explode on impact.
* In multiplayer matches, Allied and Soviet players may now dock their aircraft at any friendly airfield, regardless of faction, to refuel and reload.

User Interface Enhancements

* Added the ability for hosts to select a random tournament map when playing in a custom match with 2 or 4 players. Players will see the Random Map option on the Map Selection list.
* Added a community news window that is displayed on game launch. This window can be disabled by selecting “Do Not Show Again” on the news window.
* Added a Spanish multiplayer lobby.

Bug Fixes

* Units will no longer occasionally animate incorrectly when crossing a bridge.
* The Striker VX and King Oni now correctly animate when powered down by an EMP attack.
* Fixed an exploit that allowed players to create health, money, or veterancy crates.
* Fixed a crash caused by saving while a Magnetic Singularity was active on the map.

Other Changes

* Added additional Mod support to Red Alert 3. <-- this is in preparation for our official Mod SDK release. We are currently working on polishing the SDK, I will inform you with specifics when I have them regarding the release.
* Updated the credits.

 

Tom Clancy's EndWar - v1.01 Updates:

- Fixed performance drop that comes after playing 5-6 matches online.
- Updated Bink library to fix random crashes on Windows XP64
- Resolved issue of game crashing after launch when install directory contains a dot/period in its name.
- Fixed random crashes on Windows XP64, caused by memcpy.
- Added FPS warning information for online games so players can see who has the lowest FPS (connecting to a player with a lower FPS will cause you to have a lower FPS as well).
- 3D render optimization for multithread
- Improved rendering performance by MSAA optimization

Other Bugs Fixed:

- Game no longer freezes if the defeat dialog occurs while game tips are onscreen in the Prelude to War mode.
- Airstrike icon is now properly displayed on the minimap.
- Online filter now auto refreshes.
- Fixed wrong items appearing in the online filter list.
- In the Leader Board menus players no longer have to click ¡°Week¡± or ¡°Persistent¡± twice to get the pop-up window.
- Fixed improper session info being displayed when player quits an online match and goes back to the game list
- The game filter now resets after players exit the multiplayer mode
- Game options are now only enabled for hosts in the game lobby.
- Sorting games by map in Skirmish game list now works properly.
- The game no longer signs into online account automatically using previous used accounts if players switch to the Internet tab in the LAN Game list.
- Clients can no longer change game options in skirmish lobbies.
- Game no longer crashes when unplugging network cable after a victory.
- Game no longer crashes when unplugging network cable while in skirmish game list.
- Fixed ping values being incorrectly displayed in the online game list.
- Players will no longer see names of other players who are not actually in the same lobby.
- The "Voice Receive Volume" now saves automatically without pressing the "apply" button.
- Changes to resolution now save properly when players change both the resolution and an item from the advanced options.
- Fixed freeze after exiting from skirmish games.
- All players no longer lose their connection if the host unplugs his cable during a game.
- All players no longer lose their connection if one player unplugs his cable during count down.
- Fixed random sound related crash in Windows XP64.
- Fixed NAT traversal timeouts for certain routers.
- Fixed water render bug on ATI cards.
- Fixed flickering textures when your camera is close to the buildings in La Mancha.
- Fixed flickering textures in Mission report menu under certain graphics settings.
- Fixed water rendering bug when players alt-tab to windows under certain graphic settings.
- Added CP cost information for fortification tooltip.
- Fixed out of sync AI.
- The offsite support icon no longer freezes on screen when the player uses offsite support.
- Random crashes fixed.
- Other online disconnection bugs fixed.
- Hang time when playing matches on certain graphics hardware has been eliminated.

Improvements:

- Added exit button for BHQ, so players can use quit BHQ without using keyboard.
- Add icon indicator for Force Recon support power.
- Better sound memory allocation method used to improve performance.
- AMBX effect improvements.
- Fine tuned the LOD value for high-end PCs.

 

Tom Clancy's HAWX - Updates and Fixes for the PC release version 1.01:

* Private sessions no longer appear in the server list.
* Full sessions no longer appear in the server list.
* The Voice Command key now works properly when set in "hold" mode.
* Fixed: joining an online game by accepting an invite did not always work.
* Fixed: the Player Statistics screen shown at the end of a Versus match did not always provide valid results.
 

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