INICIO
PC
PS2
PS3
PSP
XBOX 360
NDS
WII
OFF-TOPIC
MÓVILES
N-GAGE
Xbox Live
PS Network
Bienvenido anónimo, registrate o inicia sesión
Buscar:
 
noticias
artículos
juegos
productoras
descargas
eventos
galería
lanzamientos
videos
concurso
top
foros

Crysis: Warhead
Género: Acción
Fecha de salida: 17-09-2008
Plataforma: PC
Desarrolla: Crytek
Productora: Electronic Arts
Distribuye: Electronic Arts
Manual: Castellano
Idioma: Castellano
Voces: Castellano
Soporte: DVD
Multijugador: Si
Recomendado: 16+
Precio: 29,95€
Web oficial: Disponible
Portada > Noticias
Ya disponible el parche v1.2 para Crysis Wars
Publicado el 19-11-2008 07:50 por Pablo Insua
Plataforma: PC
Comentar

Crytek ha lanzado en el día de hoy el segundo parche para Crysis Wars, el componente multijugador que incluía el excelente Crysis Warhead. Este segundo parche actualiza el juego a la versión 1.2, y viene a solucionar algunos pequeños bugs, pero sobre todo, ha realizar multitud de pequeños balances para equilibrar mejor, si cabe, el componente multijugador (pulsando en "Leer más" podéis acceder a la lista completa de mejoras). Como no podría ser de otra forma, podéis descargaros el parche desde nuestros servidores, pulsando aquí.

Crysis Wars v1.2 Changelog

Fixes

  • Fixed:Several client and server crashes
  • Fixed: Several memory leaks
  • Fixed: "" in level names in levelrotation.xml will now work
  • Fixed: Incorrect weapon recoil after zooming
  • Fixed: Claymore mines sometimes did not detect enemy players
  • Fixed: Potential exploits using client cvars
  • Fixed: Players not able to skip intro movies
  • Fixed: Reloading and shooting with the AY-69 will not cause a second reload animation anymore
  • Fixed: Saving of Favourite Servers and Last Played Server list


Improvements

  • Balance: Reduced prices of AY and SMG
  • Balance: Increased price of Shotgun
  • Balance: Reduced price of the PS-Radar Kit
  • Balance: Adjusted weapon recoil by any SMG and Assault Rifle type weapons.
  • Balance: Reduced Kill radius of any Explosive Weapons
  • Balance: Adjusted splash radius of any Explosive Weapons
  • Balance: Reduced rate of fire of the Grenade Launcher
  • Balance: Adjusted C4 vehicle damage
  • Balance: Increased LAW rocket Speed
  • Balance: Increased AAA Rocket speed
  • Balance: Increased AAA Rocket turn speed
  • Balance: Adjusted AAA Gun damage
  • Balance: Reduced splash damage of VTOL rockets against infantry
  • Balance: Increased damage of Helicopter rockets
  • Balance: Increased SOCOM damage
  • Balance: Increased AY69 damage
  • Balance: Adjusted Stand to Prone modifier for weapons
  • Balance: Adjusted Stand to crouch modifier for weapons


Updates

  • Added shortcut keys for Nanosuit modes


Patch 1.2 Balancing

Global

  • Raised weapon spread (stand to crouch) multiplier to 2
  • Raised weapon spread (stand/crouch to prone) multiplier to 8
  • Limited recoil randomness to a minimum

Zoom Modes (Iron Sight, Reflex, Assault Scope, Sniper Scope)

  • Spread decrease of 15% while crouching (Gold: 0%)
  • Spread decrease of 20% while proning (Gold: 15%)
  • Spread increase of 100% while jumping (Gold: 25%)
  • Recoil decrease of 15% while crouching (Gold: 0%)
  • Recoil decrease of 30% while proning (Gold: 25%)
  • Recoil increased for all weapons
  • Reduced Zoom Sway of all weapons to a minimum for a more accurate aiming

SOCOM

  • Increased SOCOM damage from 17 to 18

SMG

  • Max recoil reduced from 10 to 8
  • Attack recoil reduced from 3.25 to 3
  • Max recoil on x-axis reduced from 5.50 to 4.50
  • Max recoil on y-axis raised from 2 to 2.50

SCAR

  • Max recoil raised from 6 to 7
  • Attack recoil reduced from 2.25 to 1.75
  • Recoil decay reduced from 0.3 to 0.4
  • Max recoil on x-axis raised from 4.5 to 5
  • Max recoil on y-axis raised from 0.95 to 1.5
  • Min Spread increased from 1 to 1.25
  • Max Spread increased from 2.25 to 3
  • Improved Recoil behaviour

FY-71

  • Attack recoil reduced from 2.85 to 2.0
  • Recoil decay reduced from 0.3 to 0.5
  • Max recoil on x-axis raised from 6 to 7
  • Max recoil on y-axis raised from 1.15 to 2
  • Min Spread decreased from 1.15 to 1
  • Max Spread decreased from 2.25 to 1.75
  • Improved Recoil behaviour

AY-69

  • Raised damage from 8 to 9
  • Reduced reload time from 2.5 to 1
  • Max recoil reduced from 10 to 8
  • Attack recoil reduced from 3.25 to 3
  • Max recoil on x-axis reduced from 5.5 to 5
  • Max recoil on y-axis raised from 2 to 3
  • Improved Recoil behaviour

Under Barrel Grenade Launcher

  • Reduced the number of max clips from 10 to 3
  • Increased the rate of fire from 40 to 50
  • Decreased the damage from 200 to 130
  • Reduced explosion min radius from 1.9 to 0.1
  • Raised explosion max radius from 2.5 to 6

FGL-40

  • Decreased rate of fire from 60 to 45
  • Raised shoot delay from 240 to 600
  • Raised damage of the EMP Grenade from 0 to 60
  • Reduced explosion min radius for the EMP Grenades from 10 to 0.1
  • Reduced explosion min radius for the Frag Grenades from 2 to 0.5

C4

  • Reduced damage from 1000 to 150
  • Reduced explosion kill radius from 3 to 1
  • Raised explosion damage radius from 7 to 10
  • C4 vehicle damage multiplier adjustment: 1x C4 to destroy smaller vehicles (APC, LTV, ASV…) / 2x C4 to destroy tanks / 3x C4 to destroy endgame weaponry

AA Cannon

  • Increased the rate of fire from 300 to 450
  • Improved AACannon 1st person tracers

AA Rocketlauncher

  • Increased Rocket speed from 200 to 350
  • Increased Rocket show time from 0.035 to 1
  • Increased Rocket turn speed from 340 to 400

Helicopter Missiles

  • Raised damage from 240 to 280

VToL Missiles

  • Reduced the rate of fire from 30 to 23
  • Reduced explosion kill radius from 5 to 3
  • Reduced explosion damage radius from 10 to 6
  • Adjusted VToL damage to AAA (takes 3 rockets to destroy a AAA)

Explosive Grenades

  • Reduced explosion kill radius from 4 to 2
  • Raised explosion damage radius from 5.5 to 6

LAW Missile Launcher

  • Increased Rocket fly speed from 70 to 150
  • Raised explosion min radius from 0 to 0.1
  • Increased Rocket turning speed from 340 to 400

Power Struggle

  • Reduced price of SMG from 100 to 75
  • Reduced price of AY-69 from 90 to 50
  • Raised price of Shotgun from 50 to 75
  • Reduced price of Radar Kit from 100 to 75
  • FGL-40 was removed from the normal Weapon Buy Menu Taband was added to the Prototype Buy Menu Tab. It is available as soon as a team reaches 50% energy

Crysis Wars v1.1 Changelog

Fixes:

  • Fixed: Stand/Prone firing exploit by exaggerating spread of all weapons when transitioning from standing position to prone position
  • Fixed: Inconsistency between the HUD score and the score shown in the scoreboard
  • Fixed: Disconnection caused by cheat protection for levels saved by the map downloader

Improvements:

  • Improved: Player icon, cross hair and round start messages visibility against bright backgrounds

Updates:

  • Removal of online activation (ReleaseControl)
  • Support of Linux server
  • 64bit version
  • Vista Parental Control file

 

Bookmark and Share Escribir comentario

Noticias | Análisis | Avances | Entrevistas | Vídeos | Demos | Guía Darksiders | Podcast | Foro
Top Games: Dante's Inferno | Zelda Spirit Tracks | Aliens vs. Predator | God of War 3 |
Mass Effect 2 | Dragon Ball: Raging Blast | Pokémon Heart Gold | BioShock 2 | Los Sims 3 | Final Fantasy XIII
Top Reviews: Forza Motorsport 3 | Uncharted 2 | Modern Warfare 2 | Bayonetta | FIFA 10
Pro Evolution Soccer 2010 | Assassin's Creed 2 | Need for Speed: Shift | Darksiders | New Super Mario Bros. Wii
Copyright 2001-2010, HardGame2
Programación: Flas Entertainment
Diseño: Flas Entertainment
Quiénes somos | Contáctanos | Publicidad | Aviso legal

Preguntas/Respuestas | RSS