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Portada > Noticias
Nuevos parches de C&C3: La Ira de Kane, Sacred 2, FIFA Manager 09 y Crysis Wars
Publicado el 20-12-2008 14:06 por Pablo Insua
Plataforma: PC
2 comentarios
Último comentario por makanuochi

Día de parches para PC en HardGame2. En esta ocasión invitamos a los usuarios poseedores de Crysis: Warhead, Command & Conquer 3: La Ira de Kane, FIFA Manager 09 y Sacred 2: Fallen Angel a que se descarguen las últimas actualizaciones para estos juegos, que vienen a depurar y mejorar cada uno de ellos. Resaltar que en el caso de Sacred 2 y La Ira de Kane, tenemos la versión española de estos parches, difícil de encontrar en webs extranjeras. Pulsando en "Leer más" podéis acceder a las mejoras que incluye cada parche, los cuales podéis descargar pulsando en los siguientes enlaces:

       

Crysis Wars v1.3 Patch Notes

Fixes:

* Fixed: Custom assets in downloaded maps will now be loaded correctly

Updates:

* Updated: New Power Struggle Map 'Frost'
* Updated: New Team Instant Action Map 'Savanna'

 

C&C3: Kane's Wrath v1.02 fixes :

This patch for Command & Conquer 3 Kane's Wrath fixes several bugs and makes gameplay and slight economic balance changes across all nine factions.

Bug fixes:

* Fixed an error that sometimes caused players to unexpectedly select multiple control groups at once when rapidly switching between control groups.
* Beacons once again work for subfactions
* GDI Slingshot and Shatterer icons swapped at the Reclamator Hub to mirror the War Factory
* Watch tower will now correctly autotarget units at maximum range
* ZOCOM Shatterer can no longer bypass the overload beam power down by using Call for Transport
* Sonic fencing will no longer disappear from the armory when healing infantry
* Decoy Specters will no longer deal the full non-decoy damage if the decoy dies while the weapon shell is in flight
* Decoy specters will no longer do damage if the decoy dies while the shell is in flight
* Specters will no longer damage airborne units
* Nod Crane can now build the Voice of Kane
* Units will no longer retain the mothership catalyst effect when transported through a wormhole
* Decoy Tripods can no longer EMP
* Fixed an exploit that allowed small units to walk along the map border, outside of normal detection, on the Tournament Tower map

Global Conquest:

* Meta-unit hardpoints will be reset at the beginning of each Global Conquest battle
* Strike forces can now have spaces in their names

Global changes:

* Level 2 Veterancy bonus increased from +20% damage, +30% health to +25% damage, +40% health.
* All Harvesters: cost reduced to 1600, build time reduced to 16s. This will speed up the time to unit production and decrease the impact of all-in rushes without affecting the early-game scouting phase.

GDI factions – units

* Guardian Cannon damage increased from 175 to 200
* Hammerhead: range increased from 200 to 300, speed increased from 150 to 160
* ZOCOM Orca: clip size increased to 5
* Rig: unpacked hit points increased from 5000 to 5500
* Rig stealth detection range increased from 200 to 400
* Zone Shatterer overload beam damage increased from 1250 to 1500
* Shatterer and Zone Shatterer: range increased from 325 to 350
* Orca attack duration increased by 50% per shot
* Mobile Repair Transport repair drone leash distance increased from 50 to 100
* Mammoth tank health increased from 10000 to 11500
* Juggernaut: clip reload time reduced from 5s to 3s
* Juggernaut and Behemoth: turret turn rate doubled
* Titan range increased from 300 to 325

GDI Factions – abilities

* Zone Trooper/Zone Raider jumpjets no longer have a small pre-jump delay, flying speed increased
* Sniper Team no longer unstealths when using Bombard
* Sensor pod cost reduced to 100
* APC minefield cost reduced to 300

GDI Factions – upgrades

* Pitbull Mortar: upgrade cost reduced to 1000
* AP Ammo: cost reduced to 2000, build time increased to 60s
* Hardpoints: build time increased to 60s
* Zone Trooper/Raider Scanner Pack: upgrade range bonus increased from 10% to 20%, cost reduced from 1000 to 500, build time reduced to 15s
* Zone Trooper/Raider Autoinjectors: cost reduced to 1000, build time reduced to 30s
* Stratofighter: upgrade cost reduced to 1000, build time reduced to 30s
* Composite Armor: cost reduced to 1500, build time reduced to 45s
* Tiberium Field Suits: cost reduced to 1000, build time reduced to 30s
* Railgun: upgrade cost reduced to 4000
* Adaptive Armor: research cost reduced to 1000

GDI Factions – powers

* Railgun accelerator: rate of fire bonus increased to 200%, cost reduced to 500
* Orbital bombardment: cost reduced to 3000
* Supersonic air attack: cost reduced to 2000

Nod factions – units

* Fanatics: damage increased from 700 to 800, explosion radius increased from 50 to 60
* Attack bike armor versus cannon reduced by 10%
* Black Hand raider buggy stealth detection range increased from 200 to 400
* Obelisk of light cost/build time increased to 2000/20s
* Specter cost/build time increased to 1500/15s
* Shadow team: range increased from 200 to 225, clip reload time reduced by 40%, speed increased from 80 to 90, flying speed increased from 100 to 120
* Reckoner health increased from 2000 to 2200
* Avatar range increased from 350 to 375, commandeered beam cannon damage increased from 900 to 1100, range of flame weapon increased from 100 to 200
* Flame tank range increased from 100 to 150
* Awakened are now much more resilient to missile and cannon fire
* Enlightened hit points increased from 600 to 650
* Venom damage, pre- and post-upgrades, increased by 10%
* Vertigo Bomber area effect radius increased from 30 to 40

Nod factions – Abilities

* Disruption pod: cost reduced to 300
* Booby trap: cost decreased to 100


Nod factions – Upgrades

* Tiberium Infusion: cost reduced to 1000, build time increased to 30s
* Laser capacitors: cost reduced to 2500, build time increased to 1:15
* Black disciples: upgrade cost reduced to 1000, build time reduced to 30s
* Tiberium core missiles: cost increased to 2500, build time increased to 1:15
* Super charged particle beam: cost reduced to 3000
* Dozer blades: armor bonus decreased from 25% to 15%

Nod factions – powers

* Cloaking field: damage vs infantry reduced to 400 from 500
* Power signature scan: cost reduced to 300
* Decoy temple: cost reduced to 500
* Redemption power: cost decreased to 750
* Radar Jamming Missile: cost reduced to 300

Scrin factions – units

* Hexapod: ravager addition no longer hits air
* Devourer tank range reduced from 350 to 340
* Corrupter healing reduced by 50%
* Seeker tank armor versus rockets increased 10%, armor versus gun increased 10%
* Planetary Assault Carrier: damage increased from 45 to 55, health of drones increased 10%
* Mechapede: disintegrator segment range increased from 150 to 175
* Mechapede corrupter segment healing reduced by 66%
* Mechapede ravager segment: range increased from 300 to 325
* Shard Walker: cost/build time increased to 800/8s
* Tripod and Reaper Tripod damage increased by 10%

Scrin factions – abilities

* Blink packs have been tuned to feel significantly more responsive
* Ion storm healing increased from 2% to 5%
* Mastermind/Prodigy teleport recharge increased to 20s, no longer works on EMP’d/phased units
* Cultist, prodigy, and mastermind mind controls (all types) no longer work on Epic Units or commandos

Scrin factions – upgrades

* Advanced articulators: cost reduced to 1000, build time reduced to 30s, speed bonus increased by 10%
* Traveler engines: cost reduced to 1500, speed bonus increased by an additional 10%
* Reaper 17 forcefields: cost reduced to 2000, build time reduced to 60s
* Shard launchers: cost reduced to 2500, build time increased to 1:15
* Plasma Disc launcher: cost and build time reduced to 1500/45s
* Blink Packs: cost/build time reduced to 500/15s
* Forcefield generator: cost reduced to 4000
* Blue shards: cost reduced to 2000, build time increased to 60s
* Attenuated forcefields: build time reduced to 60s

Scrin factions – powers

* Tiberium vibration scan: cost reduced to 300
* Infestation power cost reduced to 1000

 

FIFA Manager 09 This is the full feature list:

Live Ticker

- Live Ticker: Referee pictures are displayed (user generated content)
- Live Ticker: Number of assists is displayed after a goal (league matches)
- Live Ticker: Team Status is displayed

3D Match

- 3D match improvements (Version 3)
- 3D camera improvements (TV and free camera)

Database

- Improved database (12.12.08)

Other features

- Notepad added
- Instant Calculation mode now shows the last 5 events
- New training camp features (more camps, improved calculation of the effects, option to add your own training camps)
- Player character icons now displayed on the player info screen
- Several smaller improvements (e.g. youth player scouting, night matches in generic stadiums)

Fixed Bugs

- Various bug fixes

 

Sacred 2: Fallen Angel Update 2.34

Si no tenéis instalados los anteriores parches, podéis descargarlos desde aquí.

New Content:

* New area with 24 aboveground sectors and about 6 additional underground sectors
* New textures and objects to create a snowy landscape
* Additional sounds for the snowy landscape
* 20 new creatures
* New NPCs
* New full quest chain
* Additional armor set for each character
* New armor items and weapons

Hint: The Christmas Island is shrouded in mystery so you can't see it on the world map. To begin your journey to it, find and speak to the Kobold in Thylysium, then sail to the port he unlocks.

Fixes:

* It was not possible to load an old save after patching, if the character in the old save had an item in their hand (held by the mouse pointer) at the time the save occurred.
* Characters over lvl 61 were unable to create game channels (only able to join them).
* Sometimes after rebirth at a resurrection monolith, the character started at an incorrect position on the map leading to a dead end.
* The fourth Guardian of the Big Machine could sometimes be killed while it still idled. This skipped the end boss fight.
* Crystal Monster: The lightbeam adjustment didn’t rotate which led to confusion about why the hero was stunned.
* When tabbing out of the game then going back, the position of the mounted hero had changed.
* Temple Guardian’s “Amplifying Discharge” with Mods 1b & 2b " Ricochet": Rebounding projectiles did not cause further damage after the first rebound.
* Temple Guardian’s “Combat Alert” with Mod 1a "Assault": The increase in attack value was not shown on the tooltip.
* Temple Guardian’s “Dedicated Blow”: The damage conversion for 'prone to ice' for fire elementals converted damage into poison.
* High Elf’s “Blazing Tempest” dealt too much damage.
* High Elf’s “Fire Demon” with just achieved mod "Enliven": The increased damage was only visible after changing the CA slots. New damage is now instantly shown.
* High Elf’s “Glacial Thorns” dealt too much damage and caused massive frame rate fall off when used on bosses.
* The “Fire Demon” and “Moribund Animus” buffs restarted automatically. Now you need to reactivate them again manually.
* Inquisitor‘s “Ruthless Mutilation” didn’t work properly with ranged weapons.
* Shadow Warrior’s “Rallied Souls” with Mod 1a "Armament" resistance values were too high.
* Seraphim’s “Archangel's Wrath” with Mod 1b "Salve": Additional fireball was added but damage didn’t decrease.
* At the end of a combat-art move the Dryad erroneously shot another round of shuriken/knifes.
* Dryad’s Hireling “Moribund Animus” no longer lies down every few seconds.
* It was possible to forge high-level items into low-level weapons and armor. This could lead to overpowered items. Now the highest level of the forged items will be the new level of the item.
* Slot boni on forged items didn’t work properly. Now silver slots give 7 % bonus and gold slots give 15 % bonus.
* Item bonus "+x to all CA’s" didn’t work correctly.
* Monster attacks had a motionblur-effect that lasted too long.
* The audio option “Character Effects on Center” had no effect on playback in 5.1 surround sound.
* Several sound issues fixed for boss music, deathsplatter-effect and unique items.
* Missing sound profiles added for T-mutant Human and High Elves as well as for new mini-bosses.
* All sounds were initiated with a short snapping sound.
* Singleplayer CoOp: When you started an SP game and opened the game as MP, the server started without a name. Now the name is CharacternameXXXX where XXXX stands for a random 4 digit number.
* Rivers had dust clouds instead of water splashes.
* Inventory picture for “Celdrahil's Gloves” was missing.

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