Tras su lanzamiento el pasado mes de enero, SEGA y Petroglyph han lanzado en el día de hoy el tercer parche para El Universo en Guerra: Asalto a la Tierra, su interesante juego de estrategia en tiempo real. Este tercer parche incluye las obligadas correcciones de bugs, mejoras en el rendimiento y balanceo de unidades, pero además también se incluye la anunciada posibilidad de partidas multijugador entre los usuarios de PC y los de Xbox 360. Pulsando en " Leer más" podéis acceder a una enumeración de las mejoras que introduce el parche, mientras que podéis descargarlo desde nuestros servidores, pulsando aquí (64 MB).
General Changes:
- Implemented Interoperable cross-play between Xbox and PC players in Ranked, Quickmatch and Conquer the World modes.
- Team voice chat fixed so that communication between players is on a team basis during tactical combat
- Fixed an issue where difficulty for Achievements was not being tracked correctly resulting in cases where Achievements might not always unlock.
- Fixed an issue where the Corruptors would not fire on enemies within their attack radius.
- Fixed an issue where Defilers would walk in place if the Project Radiation ability was targeted to close to them.
- Fixed an issue where Collectors would stop collecting because they were trying to reach resources outside the playable area.
- AI players are now added to custom multiplayer sessions with unique color and team settings.
- In replays objects should no longer be tinted as if under the fog of war.
- Implemented a quality of service check for multiplayer games to improve game matching, especially in Conquer the World mode.
- Fixed an issue where Altea's aura would not un-phase enemy units.
- Fixed an issue where Avengers would take zero pop-cap.
- Fixed an issue where cloaked units that have been in the sight radius of a Sight-linked unit loose their ability to cloak until Sight link is removed.
- Fixed an issue that was having a Conquer the World player leave the session if the other player disconnected BEFORE the stats results could be reported, preventing the player who remained connected from getting the win.
- Fixed an issue where the light/dark mode was not properly reset during a tactical battle restart.
- Fixed an issue where units selected in a group would not respond to orders if some were locked down by a Hacker.
- Forged Alliance Achievement Renamed to Peacebringer. Requires the player to defeat 2 ranked game or CTW opponents on the opposite platform.
Xbox 360 Specific Changes:
- Performance optimizations.
- Fixed a random game freeze issue related to particles.
- Fixed a random game freeze related to voice chat.
- Fixed several Out of Sync issues, including a high-latency issues which would cause the game to go OOS instead of correctly waiting for players.
- Added Guard mode to the special ability carousel.
- Added Patrol mode to the special ability carousel.
- Fixed an issue where network selection lag would cause the carousel to never come up.
- Fixed an issue where the build queues selected from the Command carousel would randomly disappear in battle.
- Fixed an issue with paint select decal selecting units outside its radius.
- Mirabel now plays her unit responses.
- Fixed an issue with Foo cores not adhering to double-click movement rules.
- Fixed an issue where Hackers were able to be built without the Science Center.
- Fixed the invisible radar map issue in the Novus Homeworld tutorial.
- Fixed an issue where the A button might appear behind something in the Novus patch menu.
- If saving a replay to a full memory unit an appropriate error message is now displayed.
- Players can no longer incorrectly bring up the pause menu at the battle end screen.
- Multiplayer is now properly paused when the Battle End Screen is activated after the game is over, so you don't get continuing sound and rumble effects.
- Fixed an issue that was causing the skirmish lobby to force the pop cap *UP* to 60 if you added 3 AI even if your chosen pop cap was less than 60.
- Fixed an issue where the Y button prompt appears off the Radar Map and fails to function when maximum build cap is reached.
- Fixed an issue with accepting an invite while the attract movie is up.
- Fixed issue with white texture showing up for the neutral detection array's scan pulse ability.
PC Specific Changes:
- Added Patrol mode via hotkey: Ctrl+A
- Added progress bars to display unit/upgrade production in tactical and global modes.
- Added multi-threaded support for systems with multi-core processors providing a large performance increase on those systems.
- Research now available in Single Player Campaign.
- Fixed an issue where using a laptop with a touchpad containing a horizontal and verticals scroll touch option would break the mini-map.
- Fixed an issue where the help text would display off screen.
- Fixed an issue where dropdown text would get cut off at extremely high resolutions.
- Fixed an issue where tooltips for the capture ability would give an incorrect time.
- We now hide the Private Game combo box when hosting, so you must make the decision about hosting a private game when you first create the session ... you can't change your mind later.
- Fixed an issue which was preventing disconnected game notices from ever being displayed.
- Game now pauses when LIVE dialog screen is up.
- Fixed an issue which was causing multiplayer games from ending properly if the game was minimized when the battle ended. In Conquer the World this could prevent a player from being awarded a territory in some cases.
- We now check save files to make sure they haven't been corrupted on the PC.
- Fixed an issue where the game would crash when holding ALT key while loading and saving a game.
- Fixed an issue with the research tree and other menus closing intermittently while in a MP game.
Novus Balance Changes:
- Hackers now autonomously lock down targets in range.
- Constructors now repair 14% faster.
- Increased Constructor’s FOW reveal by 20%.
- Reduced Constructor’s build time from 18 to 13 seconds.
- Reduced Constructor’s price from 650 to 500.
- Increased Constructor’s crush defense from 10 to 30.
- Increased Founder’s Prowess health from 900 to 1100.
- Increased Founder’s FOW reveal range in Prowess mode.
- Increased Founder’s health from 500 to 650 in performance mode.
- Decreased Vertigo’s FOW by 10%.
- Increased Vertigo’s health from 700 to 775.
- Increased Vertigo’s guard radius by 15%.
- Increased Mirabel’s base weapon damage by 20%.
- Decreased Mirabel’s Snipe recharge from 55 to 52 seconds.
- Increased Mirabel’s missile damage volley by 10%.
- Increased Mirabel’s missile speed by 10%.
- Decreased Mirabel’s missile range by 25%.
- Increased Amplifier’s movement speed by 10%.
- Changed Amplifier’s armor from light to heavy.
- Decreased Amplifier’s global cost from 450 to 400.
- Decreased Amplifier’s tactical cost from 900 to 800.
- Decreased Amplifier’s build time from 28 to 26 seconds.
- Increased Amplifier’s guard range by 15%.
- Increased Amplifier’s crush from 6 to 21.
- Increased Field Inverter’s FOW reveal by 15%.
- Decreased Field Inverter’s global cost from 600 to 500.
- Decreased Field Inverter’s tactical build time from 30 to 28 seconds.
- Increased Field Inverter’s guard range by 25%.
- Increased Field Inverter’s shield mode walk speed by 25%.
- Increased Field Inverter’s damage by 15%.
- Decreased Hacker’s speed by 15%
- Increased Hacker’s guard radius by 20%
- Increased Hacker’s cost from 500 to 600.
- Decreased Hacker’s max targeting range on lockdown ability by 15%
- Increased Ohm’s max attack range by 25%.
- Increased Ohm’s run speed by 10%.
- Increased Ohm’s health by 15%.
- Increased Ohm’s guard radius by 20%.
- Decreased Corruptor’s cost from 600 to 500.
- Increased Corruptor’s guard radius by 20%.
Hierarchy Balance Changes:
- Increased Kamal’s health 900.
- Decreased Kamal’s FOW reveal by 20%
- Increased Nufai’s health from 700 to 750.
- Increased Nufai’s guard radius by 15%
- Increased Defiler’s cost from 775 to 850.
- Increased Defiler’s build time from 26 to 30 seconds.
- Increased Defiler popcap from 3-5 (updated)
- Increased Saucer’s guard radius by 10%
- Increased Saucer’s popcap from 3 to 4.
- Decreased Saucer’s build time from 30 to 28 seconds.
- Decreased Saucer’s cost from 825 to 750.
- Increased Saucer’s speed by 10%.
Masari Balance Changes:
- Decreased Light Mine damage by 50% for standard and upgraded figment mines.
- Increased Charos, Zessus, Altea and Disciple’s guard radius by 15%
- Increased Zessus’ health from 800 to 850.
- Decreased Altea’s walk speed for both light and dark modes by 15%
- Increased Altea’s health from 600 to 725
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